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🗒️ Part of Ari's Unreal Engine Notes.
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🧠 #0 Pre-tip! Make your own document like this one (txt file, google doc, whatever!) for things that you learn. Unreal Engine is vast with a lot of features, options, knobs, buttons and checkboxes, and it's impossible to keep them all in your head.
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Sub Pages
Finding dependencies
One File Per Actor - Naming
Loading assets in C++
Reflection
PSO Precache Investigating
Editor Usability
- CTRL+P or SHIFT+ALT+O quick open dialog.
- CTRL+B to go to asset.
- While navigating the viewport with right click hold + WASD, you can scroll the mouse to speed up / slow down.
- Master blueprint search
- “
+
” means exact match: Nodes( Name = +"SetTransform" )
Nodes(Name=PrintString) && Path=Gameplay/Enemies/MyBoss
ParentClass=BP_EnemyWeapon && All(Name=EventTick)
- Master content browser search
ParentClass=BP_EnemyWeapon
Vertices > 50
- More details in this post.
- Use bookmarks when designing levels (ctrl+[0-9] to bookmark, [0-9] go to). Bookmarks get saved into the level and shared with team members.
- Spline Generation Panel is a super fast and convenient way to make basic spline shapes.
- In editor, ALT+F to toggle fog visibility, G to toggle between editor/game view, T to toggle translucent selection.
- ALT+R to toggle light radius indicator.
- Use the Property Matrix for multi-asset editing.